4), with an interval of 2 s between the presentation of one image

4), with an interval of 2 s between the presentation of one image and the next. After

the presentation of the first three iterations, two additional images were presented simultaneously in the bottom half of the screen (‘Choice images’; Fig. 4). One image corresponded to the correct continuation of the recursive process that generated the first three fractals and the other corresponded to a foil (or ‘incorrect’ continuation). Participants were asked to touch the image they considered as the correct continuation of the recursive process, and their response was captured using a touch-screen (Elo Touchsystems). The position of the ‘correct’ image (LEFT or RIGHT) was randomized. The same instructions were given (in German, and during training only) to all participants: Instructions (English translation): “Look, this picture puzzle works like this: Up at Protease Inhibitor Library price the top there are three pictures. And down below there are Trichostatin A mw two pictures. You have to press on the correct picture down below. This is the first picture, this is the second picture, and this is the third picture. What is the correctnextpicture: this or that? [Feedback: Great, you got it right. (or) No, that was not correct. Look, this is the correct picture.] After the initial instructions, each trial

had a maximum duration of 30 s before a timeout. No visual or auditory feedback was given regarding whether the answer was correct or incorrect. The task comprised 27 trials, and had a total duration of about 12 min. To test for effects of information processing constraints, we included stimuli with different degrees of visual complexity (complexity ‘3’,‘4’ and ‘5’). Furthermore, in order to control for the usage of simple visual heuristic strategies in VRT performance, we included several categories of foils (‘Odd’, ‘Position’ and ‘Repetition’). For details on stimuli generation and stimuli categories,

see Appendix A and Fig. 5. Overall, the combination of both ‘visual complexity’ and ‘foils’ categories resulted in 9 types of stimuli: Complexity 3, 4 and 5 with odd constituent foils; Complexity 3, 4 and 5 with positional error foils and Complexity Oxymatrine 3, 4 and 5 with repetition foils. Exactly three examples of each type of stimuli were generated using the programming language Python, resulting in a total of 27 stimuli. The second task was hierarchical but non-recursive, and was adapted from the one used in (Martins & Fitch, 2012). The principle underlying EIT is similar to VRT in the sense that it involves an iterative procedure applied to hierarchical structures. However, EIT lacks recursive embedding. Instead, in EIT, additional elements are added to one pre-existing hierarchical structure, without producing new hierarchical levels (Fig. 6). As for VRT, an understanding of this iterative procedure is necessary to correctly predict the next iteration.

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